rules

The Seletar Mall Esports Festival – Mobile Legends Rules and Regulations

August 20, 2017 |by Zenway Productions | 8 Comments | Esports | , , , ,

1. Tournament Information

1.1. Key Dates

Registrations will close on 8th September 2017 at 2359 sharp.

1.2. Format

1.2.1. Qualifiers

  • Dates: 11th to 14th September 2017
  • Format: Group Stages, Best of One Games
  • Qualification: Top two teams from each group advances to the finals

1.2.2. Finals

  • Date: 17th September 2017
  • Format: Single Elimination, Best of Three games

1.3. Registration

Registration fee:

Early Bird: $24 per team

General Registration: $30 per team

Do note that all registered team will receive a $20 The Seletar Mall Voucher upon attendance.

This is a tournament series consisting of 5 offline qualifiers and 1 offline finals; players are required to report punctually and be present during the finals in order to participate.

All participants must have at least a Level 8 account and 5 heroes. Information required during registration:

  • Team Name:
  • Captain’s/Vice Captain’s/Members’ Names:
  • Captain’s/Vice Captain’s/Members’ Contact Number:
  • Team Logo (At least 500×500 resolution)

2. Prize Pool Breakdown for Grand Finals

2.1. Cash Prizes

  • Champions: SGD$2,500 + Samsung Galaxy S8, Samsung Tab S3 WiFi and HP Roar Mini White Wireless Speakers
  • o 1st Runner Up: SGD$1,000 + HP Bluetooth Speakers 400 Blu3
  • o 2nd Runner Up: SGD$500 + HP S6500 Wireless Speakers
  • o 4th to 8th Place: SGD$200 each

3. Format

3.1. Player Eligibility

All players participating in the “The Seletar Mall Gaming Festival Mobile legends Tournament” must enter with their registered Mobile Legends in game name. The game account will be used to invite players into custom matches and for verification purposes.

3.2. Team and Player Names

Only registered team members can play for a team. Playing a match with a ringer is strictly prohibited. Players and team members must compete with their registered mobile legends in game name during all matches in the tournament proceeding.

3.3. Roster

3.3.1. Registered Players

  • Teams are only allowed to play with players registered on the team roster during the registration phase.
  • Players are not allowed to be playing for more than one team at any given time
  • Teams are only allowed to have a maximum of 1 substitute player.

3.3.2. Roster Changes

  • Teams are allowed to make changes to their roster any time before registration closes for each qualifier.
  • Any roster changes to qualified teams must be made known to admins via email by 9th September 2017, 2359hrs.

3.3.3. Roster Lock

  • Upon successful qualification for the offline finals, rosters will be locked.
  • Teams will only be allowed to change up to a maximum of 2 players inclusive of the substitute player, subjective to organiser’s approval.
  • Players who are substitutes for already qualified teams cannot be part of another team.
  • Playing with unregistered players or usage of ringers will result in disqualification.

3.4. Game Version

All games are to be played using the latest version of the game to participate in the tournament. Any updates must be installed before the start of the tournament. Any delays need to be kept to a minimum; no time wastage is allowed.

3.5. Technical Issues

Teams are responsible for their own technical issues (hardware). Matches will not be rescheduled due to above mentioned issues and will go on nevertheless. If maximum pause time and/or delay is exceeded, the game will continue even if the issues is unresolved.

3.6. Disqualification

To maintain fairness during the tournament, the organiser reserves the right to disqualify teams.

Teams found partaking in the following scenarios will be disqualified from the tournament:

  • Deliberate stalling of the game can result in losing that game or series entirely
  • Deliberate leaving of a match before it ends can result in forfeit and winning point awarded to the opposing team
  • Usage of exploits or third-party programs/cheats will result in player and/or team disqualification
  • Unsportsmanlike conduct (Toxicity in chat, excessive bad manners, physical violence etc) will result in player and/or team disqualification
  • Betting or match fixing will result in player and/or team disqualification

4. Rules

4.1. Tournament Format

4.1.1. Match Settings

  • 5v5 Draft Mode
  • Players on the left team will be tasked to create game lobby

4.2. Match Reporting

  • Teams must report the results after each series to the tournament admins.
  • Teams should screenshot the end of match screen for verification purposes.

4.3. Substitute Players

  • Teams are allowed to have a maximum of 1 substitute upon registration.
  • Substitutes cannot come into play in a series that has already begun.
  • The registered substitute player cannot be a part of any rosters of other registered teams that are participating in the tournament.
  • Should such a substitute player be found, the registration of the substitute player will be considered void and will not be able to act as a substitute for the team.

4.4. No Show

4.4.1. Registration

Should a team be absent and uncontactable during registration or attendance taking phase, that team will be marked as late and not allowed to participate in the tournament.

4.4.2. Match

  • If a player is late during a match or is ready only 15 minutes after match has started; will not be allowed to play during that series.
  • The Team Captain will be given a choice to start the match as 5 players or forfeit the match.
  • The player whom is late is not allowed to re-join this match series.

4.4.3. In-between Series

  • Players are recommended not to go on breaks in between matches in a series.
  • Should a player need to take a quick break, seek out an admin or marshal.
  • Players must remain contactable throughout the tournament.

4.4.4. Disconnections

  • In any scenario should a player or more leaves before a winner has been determined not due to an internet issue disconnection, that player(s) team forfeits the match, and may be subjected to disqualification.
  • In any circumstances where there is a disconnection/phone crash/application crash, players MUST return to the game as soon as possible and continue playing.
  • If in any scenario, in the organiser’s opinion that prevent the match from being decided properly, the “re-match” must be played with the same draft.
  • It is the responsibility of players to call out to a marshal should these situations occur.

5. Conduct

5.1. Participant Conduct

  • Players and teams are expected to report to the marshal when called upon as soon as possible. If a player or team isn’t present at match time after 15 minutes, the organiser reserves the right to disqualify.
  • Players are to take note that there MAY be no breaks during a match and/or after a game, thus advised to fully make use of downtime in between rounds to prepare for the next match (Toilet breaks, food, etc.)
  • Any action that results in an unfair advantage are illegal. This includes bug abuse or third-party programs.
  • If a player leaves a game deliberately before it ends, that game will be forfeited and the winning point awarded to the opposing player.
  • Match-fixing is not allowed. Should any match-fixing be found out, both involved teams will be disqualified.
  • All participants are expected to uphold exemplary standards of conduct at all times. Inappropriate, rude or unsportsmanlike behavior will not be tolerated. Participants who fail to comply will be strictly dealt with.

5.2. Disqualification

As stated above, the tournament organisers reserve the right to disqualify any player that do not comply with the rules.

5.3. Third-Party Softwares

  • It is strictly prohibited for a player to use any third-party software modifying the game functionalities or principles.
  • During the tournament, the organizer will carry out random mobile device and player materials checks for prohibited software.
  • If the presence or use of a prohibited software is detected, the concerned player will be banished of any current and future tournaments.
  • The player and their belongings will be removed from the tournament and the cash prize earned, if any, will be cancelled.

6. Prize Money Distribution

All prize money will be paid within 30 days after the conclusion of The Seletar Mall Gaming Festival. All prize money transfers are to be handled via bank transfer. The prize money will only be transferred to the team captain. The team leader has to make sure that his team members will receive the prize money.

The tournament organiser and the event producer reserves the right to modify the present Rules at any time without prior notice.

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The Seletar Mall Esports Festival – Clash Royale Rules and Regulations

August 19, 2017 |by Zenway Productions | 1 Comments | Esports | , , , ,

1. Tournament Information

1.1. Key Dates

Registrations will close on 14th September 2017 at 2359 sharp.

1.2. Tournament Format:

1.2.1. Qualifiers

  • Date: 16th September 2017
  • Format: Group Stages, Best of Three Games
  • Qualification: Top from each Group advances to the Finals

1.2.2. Finals

  • Date: 17th September 2017
  • Format: Single Elimination, Best of Three Games

1.3. Registration Free:

Registration details are as follows:

  • Early Bird Registration (Pre-1st September): SGD$12
  • Normal Registration: SGD$15

Do note that all registered players will receive a $10 The Seletar Mall Voucher upon attendance.

2. Prize Pool Breakdown

The prize pool of S$3,000 will be distributed as follows:

  • Champion: SGD$1,250 + Samsung Tab S3 WiFi and HP Roar Mini White Wireless Speakers
  • 1st Runner-up: SGD$750 + Hp Bluetooth Speakers 400 Blu3
  • 2nd Runner-up: SGD$400 + HP S6500 Wireless Speakers
  • 4th Place: SGD$200
  • 5th to 8th Place: SGD$100 each

3. Competition Format

3.1. Format for offline tournaments

Tournament will be played in a single elimination format.

  • Qualifiers: Best of 3 matches
  • Finals: Best of 3 matches

Custom Clans will be created to facilitate the tournament, with 32 players in each clan.

3.2. Decks

  • All players are allowed to switch their decks at any time during the tournament.

3.3. Live tournament

The tournament will be played using standard Clash Royale custom tournament mode format with rules applied as follows:

  • a) King Level Cap: 9
  • b) Common Level Cap: 9
  • c) Rare Level Cap: 7
  • d) Epic Level Cap: 4
  • e) Legendary Level Cap: 1

Overtime length: 3 minutes

To help facilitate the tournament better, players are recommended to report the score to the organiser/ marshals after their games.

4. Match regulations

4.1. Match settings

Tournament competition will be played under the current Clash Royale tournament level caps.

Streamed Matches: Matches are subjected to being streamed.

Clans and each player who participates agree that video of their gameplay during this tournament, player names, etc. for future promotions, marketing, communications, publications, etc.

4.2. Before match

Participants are advised to be present at the venue at least 15 minutes before the start of the event registration and match start time. Participants are advised to be on standby for matches at the designated waiting areas.

4.3. Setup

At the event, participants must be in the designated tournament area in preparation for the match. Players are responsible for bringing their own device with the official version of Clash Royale installed in order to participate. Tournament assistants may possibly help the team with technical issues but may not delay the tournament schedule for such reasons.

4.4. Disconnections

If in any scenario, a player leaves before a winner has been determined, that player forfeits the match, and may be subject to disqualification.

In any circumstances where there is a disconnection/phone crash/application crash, players MUST return to the game as soon as possible and continue playing.

If in any scenario, in the organiser’s opinion that prevent the match from being decided properly, the “re-match” must be played with the same decks.

It is the responsibility of players to call out to a marshal should these situations occur.

4.5. Tournament materials

Players must provide the following materials: iOS or Android device

Organizer reserves the right to deny the use of anything suspected of providing an unfair competitive advantage. Each player must install and configure their material themselves.

5. Forbidden behaviors

5.1. Participant conduct

Players are expected to report to the marshal when called upon as soon as possible. If player isn’t present at match time after 15 minutes, the organiser reserves the right to disqualify him/her.

Players are to take note that there MAY be no breaks during a match and/or after a game, thus advised to fully make use of downtime in between rounds to prepare for the next match (Toilet breaks, food, etc.)

Any action that results in an unfair advantage are illegal. This includes bug abuse or third-party programs.

If a player leaves a game deliberately before it ends, that game will be forfeited and the winning point awarded to the opposing player.

All participants are expected to uphold exemplary standards of conduct at all times. Inappropriate, rude or unsportsmanlike behavior will not be tolerated. Participants who fail to comply will be strictly dealt with.

As stated above, the tournament organisers reserve the right to disqualify any player that do not comply with the rules.

5.2. Prohibited software

It is strictly prohibited for a player to use any third-party software modifying the game functionalities or principles.

During the tournament, the organizer will carry out random mobile device and player materials checks for prohibited software. If the presence or use of a prohibited software is detected, the concerned player will be banished of any current and future tournaments. The player and their belongings will be removed from the tournament and the cash prize earned, if any, will be cancelled.

6. Prize Money Distribution

All prize money will be paid within 30 days after the conclusion of The Seletar Mall Gaming Festival. All prize money transfers are to be handled via bank transfer. Should any winners not receive their prize money, kindly contact the organisers for verification.

The tournament organiser and the event producer reserves the right to modify the present Rules at any time without prior notice.

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The Seletar Mall Esports Festival – FIFA 17 Rules and Regulations

August 18, 2017 |by Zenway Productions | 1 Comments | Esports | , , , ,

1. Tournament Information

1.1. Key Dates

Registration Period:

Registrations will close on 14th September 2017 at 2359 sharp.

1.2. Tournament Format

1.2.1. Single Elimination

  • Dates: 16th – 17th September 2017
  • Round-of-256 : Best-of-1
  • Round-of-128 : Best-of-3
  • Round-of-64 : Best-of-3
  • Round-of-32 : Best-of-3
  • Round-of-16 : Best-of-3
  • Quarterfinals : Best-of-3
  • Semifinals : Best-of-3
  • Finals : Best-of-3

1.3. Platform:

  • Console: Sony PlayStation 4

1.4. Registration Fee:

Registration details are as follows:

  • Early Bird Registration (Pre-1st September): SGD$12
  • Normal Registration: SGD$15

Do note that all registered playerswill receive a $10 Seletar Mall Voucher upon attendance.

2. Prize Pool

2.1. Prize Pool Breakdown:

  • Champion: SGD$1,250 + Samsung 25″ Gaming Monitor S25HG50 and HP Roar Mini White Wireless Speakers
  • 1st Runner Up: SGD$750 + Hp Bluetooth Speakers 400 Blu3
  • 2nd Runner Up: SGD$400 + HP S6500 Wireless Speakers
  • 4th Place SGD$200
  • 5th to 8th Place: SGD$100 each

3. Tournament Settings

Game-play Settings (Game settings will be set by the referees on event day)

  • Gamepad: Sony Playstation 4 Controllers only
  • Player attributes: Unique
  • Teams prohibited: Adidas All Stars & Classic XI
  • Penalty set target: Off
  • Difficulty level: Legendary
  • Half length: 6 minutes
  • Injuries: On
  • Offside: On
  • Time/Score display: On
  • Camera: Tele Broadcasting
  • Radar: 2D or 3D
  • Volume settings: Default
  • Controls: Tactical defending

During any penalty kicks, the ‘Set Target’ is to be turned off before taking the penalty. Should it not be turn off, any goals scored will not be counted

4. Rules

4.1. Match

Players are recommended to be standing by at the tournament site 15 minutes before the game.

4.2. No-Show

  • Should a player be absent and uncontactable during registration or attendance taking phase, that player will be marked as late and will not be allowed to participate in the tournament.
  • Should a player be late for his or her match, the penalty will be as follows.
  • 15 minutes late: Forfeiture of first game in the series
  • 20 minutes late: Forfeiture of the full series

4.3. Match Reporting

Players must report the results after each series to the tournament admins.

4.4. In-between Series and Games

  • Players are not recommended to go on breaks between matches and series unless approved by a tournament admin.
  • Should a player need to take a quick break, seek out an admin or marshal.
  • Players MUST remain contactable throughout the tournament.

5. Conduct

To maintain fairness and sportsmanship between players during the tournament, the organiser reserves the right to penalise players whom show any unsportsmanlike behaviour such as:

  • Deliberate stalling of the game
  • Deliberate leaving of a match before it ends
  • Usage of exploits (bugs)
  • Gambling
  • Match fixing
  • Other unsportsmanlike conduct (Excessive bad manners, physical violence, etc.)

Participants whom fail to comply with exemplary standards of conduct will be strictly dealt with.

The tournament organisers reserves any right to disqualify any players that do not comply with the rules.

6. Prize Money Distribution

All prize money will be paid within 30 days after the conclusion of The Seletar Mall Esports Festival. All prize money transfers are to be handled via bank transfer. Should any winners not receive their prize money, kindly contact the organisers for verification.

The tournament organiser and the event producer reserves the right to modify the present Rules at any time without prior notice.

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Overwatch Harvey Norman Gamers Cup 2017 Rules and Regulations

August 18, 2017 |by Zenway Productions | 0 Comments | Esports | , , , ,
The Harvey Norman Gamers’ Cup is back! Celebrate the 1st Anniversary of Harvey Norman Games Hub by taking part in the Overwatch Tournament, with over $5,000 worth of vouchers and prizes to be won!
The rules are updated and will serve throughout the duration of the competition. Organisers reserve the right to make changes to the rules and make decisions in fairness of the tournament proceedings. If you have any questions, please send an email to tournaments@zenwayproductions.com.
1. Tournament Information
1.1. Key dates
 
1.1.1. Online Qualifier 1
  • Registration period: 11th August to 31th August 2017, 1200hrs, GMT +8
  • Tournament dates: 2nd September 2017
  • Format: Single elimination, Best of 3
  • Qualification: Top 4 teams
1.1.2. Online Qualifier 2
Players whom fail to qualify on Qualifier 1 are auto-invited to participate in Qualifiers 2.
  • Registration period: 3rd September to 7th September 2017, 1200hrs, GMT +8
  • Tournament dates: 9th and 10th September 2017
  • Format: Single elimination, Best of 3
  • Qualification: Top 4 teams
1.1.3. Offline Finals
  • Finals dates: 23th September and 24th September 2017
  • Format: Double elimination – Best of 3, Finals Best of 7
  • Venue: Atrium outside Harvey Norman Millenia Walk
1.2. Registration
  • Registration is FREE!
  • This is a tournament series consisting of 2 online qualifiers and 1 offline finals; players are required to report punctually and be present during the finals in order to participate.
All Registrants are required to fulfill their tournament registration on EventBrite:
Information required during registration:
  • Team Name:
  • Captain’s / Vice Captain’s / Members Full Names:
  • Captain’s / Vice Captain’s / Members Contact Number:
  • Captain’s / Vice Captain’s / Members Addresses:
  • Team Logo (at least 500×500 resolution):
  • Blizzard Battletag:
Registration will be closed on 12pm on 31th August 2017 and 7th September 2017 respectively.
2. Prize Pool Breakdown for Grand Finals
  • Champions: SGD$3,000 worth of cash vouchers and prizes
  • 1st Runner Up: SGD$1,500 worth of cash vouchers and prizes
  • 2nd Runner Up: SGD$600 worth of cash vouchers and prizes
  • 4th – 8th Place: Prizes
3. Format
3.1. Player Eligibility
All players participating in the “Overwatch Harvey Norman Gamers Cup 2017” must enter with their Overwatch BattleTag. The game account will be used to invite players into custom matches and for verification purposes.
This tournament is only open for players residing in Singapore.
3.2. Team and Player Names
Only registered team members can play for a team. Playing a match with a ringer is strictly prohibited. Players and team members must compete with their Overwatch team names and BattleTag during all matches in the tournament proceeding.
3.3. Roster
 
3.3.1. Registered Players
Teams are only allowed to play with players registered on the team roster during the registration phase.
Players are not allowed to be playing for more than one team at any given time
Teams are only allowed to have a maximum of 1 substitute player.
 
3.3.2. Roster Changes
Teams are allowed to make changes to their roster any time before registration closes for each qualifier.
Any roster changes to qualified teams must be made known to admins via email by latest 2359hrs, 21st Sep 2017.
 
3.3.3. Roster Lock
 
Upon successful qualification for the offline finals, rosters will be locked.
Teams will only be allowed to change up to a maximum of 2 players inclusive of the substitute player. This is however subjected to approval by the organisers.
Players who are substitutes for already qualified teams cannot be part of another team.
Playing with unregistered players or usage of ringers will result in disqualification.
3.4. Game Version
All games are to be played using the latest version of the game to participate in the tournament. Any updates must be installed before the start of the tournament. Any delays need to be kept to a minimum; no time wastage is allowed.
3.5. Technical Issues
Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled due to above mentioned issues and will go on nevertheless. If maximum pause time and/or delay is exceeded, the game will continue even if the issues is unresolved.
 
3.6. Disqualification
To maintain fairness during the tournament, the organiser reserves the right to disqualify teams.
Teams found partaking in the following scenarios will be disqualified from the tournament:
  • Deliberate stalling of the game can result in losing that game or series entirely
  • Deliberate leaving of a match before it ends can result in forfeit and winning point awarded to the opposing team
  • Usage of exploits or third-party programs/cheats will result in player and/or team disqualification
  • Unsportsmanlike conduct (Toxicity in chat, excessive bad manners, physical violence etc) will result in player and/or team disqualification
  • Betting or match fixing will result in player and/or team disqualification.
4. Rules
4.1. Tournament Format
 
4.1.1. Match Settings
  • Rule Set: Competitive mode
  • High Bandwidth: On
  • Game Mode
    • Online Qualifiers: Best of 3 Single Elimination
    • Offline Finals: Best of 3 Double Elimination
    • Grand Finals: Best of 7
  • Map Rotation: Single map
  • Return to lobby: After a game
  • Maps available: King’s Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios, Route 66, Eichenwalde, Oasis & Horizon Lunar Colony
  • Hero selection: 1 per team
  • Disable kill cam: On
  • General ruling: In the case of a tied game on Assault, Hybrid or Escort matches, a Best of 1 Control map is to be played. The team that successfully captures the first objective on the first point of the control map will win the tie.
4.2. Pauses
Pauses should only be used in an event of disconnection or hardware issues at which the game host or marshal must be informed immediately.
Each team has a total of 10 minutes’ pause time during a match.
When resuming, both teams must acknowledge to resume.
If pause time has exceeded 10 minutes, the game must be resumed regardless of issues being resolved or fixed. If one team refuses a resume, the opposing team will win by default.
In the event of a pause due to a disconnection, teammates of the disconnected player must provide a screenshot as proof of the player being disconnected from the game.
The screenshot will only be required to be submitted in the event of a dispute.
Admins reserve the right to request for a pause during a match in case of any issues on the organiser’s side. The time served during this situation will not be included in the 10 minutes’ pause allocated.
4.3. Map Pick
Unless otherwise specified, the map pick rules are as follows:
  • The organiser will pick the 1st map of each series
  • The losing team will then pick the next map of the series
  • The winning team will then pick the side of the next map of the series.
  • The organiser will announce the map pick together with the brackets 1 day before the event starts.
4.4. Map Pool
The map order will be predetermined by Organiser.
Teams are not allowed to pick maps that has been played before in the same series.
Best of 3
  • 1st Map – Control Map (Decided by Organiser)
  • 2nd Map – Escort + Hybrid Map
  • 3rd Map – Assault Map
Best of 7
  • 1st Map – Control Map (Decided by Organiser)
  • 2nd Map – Escort + Hybrid Map
  • 3rd Map – Assault
  • 4th Map – Control Map (Excluding map chosen in 1st set)
  • 5th Map – Escort + Hybrid Map (Excluding map chosen in 2nd set)
  • 6th Map – Assault +Control Map (Excluding map chosen in 1st, 3rd & 4th set)
  • 7th Map – Escort + Hybrid Map (Excluding map chosen in 2nd & 5th set)
4.5. Custom Match Settings
 
4.5.1. Rule Set
  • Rule set: Competitive
4.5.2. Map Options
  • Map rotation: After a game
  • Map order: Single Map
  • Return to lobby: After a game
4.5.3. Maps
Disable all maps except for the map that is to be played.
4.5.4. Hero Options
  • Hero selection limit: 1 per team
  • All heroes are currently allowed
  • Role selection limit: None
  • Allow Hero Switching: On
  • Respawn as random hero: Off
4.5.5. Heroes
  • All heroes are to be set as “on” unless otherwise instructed.
4.5.6. Gameplay Options
  • High bandwidth: On
  • Control game mode format: Best of 5
  • Health modifier: 100%
  • Damage modifier: 100%
  • Healing modifier: 100%
  • Ultimate charge rate modifier: 100%
  • Respawn time modifier: 100%
  • Ability cooldown modifier: 100%
  • Disable skins: On
  • Disable health bars: Off
  • Disable kill cam: On
  • Disable kill feed: Off
  • Headshots only: Off
4.5.7. Team Options
  • Team balancing: Off
  • When balancing occurs: After a mirror match
4.6. Match Score Reporting
  • Teams must screenshot the end of match screen and send it to tournament admins for verification purposes.
  • Teams must send to match_reporting channel in the discord server.
  • Team Captains must send the screenshot and score to admin email zenway.productions@gmail.com with the Subject Title indicating team name and if you have won or lost.
4.7. Regions
  • This tournament is currently held in the Americas Region server. Teams roster and players have to have accounts and BattleTag from this server.
4.8. Substitute Players
  • Substitutes can play in the tournament starting with the next match series.
  • Substitutes cannot come into play in a series that has already begun.
  • The substitute must be registered as part of the team roster before the tournament begins.
  • The registered substitute players cannot be a part of any line-ups of other registered teams that are participating in the tournament.
  • Should such a substitute player be found, the registration of the substitute player will be considered void and will not be able to act as a substitute for the team.
4.9. Number of Players
 
Matches will be played with a 6 on 6 team roster. If a side has less players during the beginning of the match, the match can carry on with less members if both teams agree to do so.
4.10. No Show
 
4.10.1. Registration
If a player is not present during registration or attendance taking phase will be marked as late and not allowed to participate in the tournament.
4.10.2. Match
  • If a player is late during a match or is ready only 15 minutes after match has started; he/she will not be allowed to play during that series.
  • The Team Captain will be given a choice to start the match as 5 players or forfeit the match.
  • The player whom is late is not allowed to re-join this match series.
4.10.3. During Match
  • Players are not allowed to go on breaks in between a game in a series.
  • Players must remain contactable during the tournament series.
4.11. Disconnection
In the situation of a disconnection, the match should be paused while waiting reconnection of the affected player(s). The team(s) affected are allowed to continue to play the match at a disadvantage.
4.12. Forfeit
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match.
4.13. Protests
If a match is wrongfully reported or if any suspected issues arise, teams have 10 minutes after match ends to make a protest. Protests must include appropriate screenshots or results showing the results of the issues. Teams are responsible to provide proof of match results in case of dispute.
Only a team, which participated in a match, can complain about their opponent breaking the rules.
4.14. Re-hosting
A re-host is only allowed to be made by admin and tournament officials. In the re-host game, teams must choose the team side. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 60 seconds of the game (not inclusive of the time spent in hero selection).
4.15. Observers
Admins and tournament officials are to be the only ones allowed to observe, except for people whom are given permission by the organising team such as shoutcasters.
Any unauthorized people invited will be kicked from the lobby.
5. Results
Both teams are responsible to submit and check all results. Results must be submitted all games in a series has been completed. If anything is unclear and a dispute needs to be filled, participants have to provide screenshots to verify the result and file for a protest.
6. Communications and Support
Play use Discord for all communications. Players are to report for attendance and are required to answer to admins and tournament officials when called for.
6.1. Discord Channel
 
Team captains/vice-captains/managers are required to report to this discord channel – https://discord.gg/hngc-ow for registration, verification and tournament purposes.
Team captains/vice-captains/managers have to be contactable through this discord channel at all times during the competition.
6.2. Admins and Tournament Officials
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
7. Match Media
All match media such as screenshots, replays and recordings are to be kept for at least 14 days. Participants are advised to upload all media for safekeeping as soon as possible. Faking or manipulating match result is strictly prohibited.
8. Casting and Streaming
Casting and/or streaming the tournament is only allowed if agreed by admins or tournament officials. Please contact the organisers if you wish to cast and/or stream the game and/or match series.
All rules are subject to change without notification.
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