tournament

Zenway Productions > tournament

OMEN by HP in support of: Harvey Norman Gamers Cup

July 5, 2018 |by Zenway Productions | 0 Comments | Esports, Events, News | , , , , , , ,

OMEN by HP in support of: Harvey Norman Gamers Cup is back again this year, BIGGER and BETTER than ever! This year, the vibrant 2-DAY event will bring together the best Overwatch teams in the country, to compete for the ultimate glory! Held at Harvey Norman Millenia Walk South Galleria, the event promises to be a celebration of competition and community.

REGISTER NOW to witness an intense, action-packed competition!

The rules are updated and will serve throughout the duration of the competition. Organisers reserve the right to make changes to the rules and make decisions in fairness of the tournament proceedings. If you have any questions, please send an email to tournaments@zenwayproductions.com.

1. Tournament Information

1.1. Key dates

1.1.1. Offline Qualifier on Day 1

  • Qualifier dates: 14th July 2018
  • Format: Single Elimination, Best of 3
  • Venue: Millenia Walk Atrium outside Harvey Norman, 9 Raffles Boulevard, #01-59 to 63, Singapore 039596

1.1.2. Offline Finals

  • Finals dates: 15th July 2018
  • Format: Finals, Single elimination, Best of 3 and Grand Finals, Best of 5
  • Venue: Millenia Walk Atrium outside Harvey Norman, 9 Raffles Boulevard, #01-59 to 63, Singapore 039596

1.2. Registration

  • Registration is FREE.
  • This is a tournament series will consist of a 2 day offline event with the first day as qualifiers and second day as the finals; players are required to report punctually, remain contactable on registered phone number and be present during the finals in order to participate.
  • All Registrants are required to fulfil their tournament registration on Eventbrite:
  • For registration: https://zenway.sg/OMENxHN2018
  • Information required during registration
    o Team Name:
    o Captain’s / Vice Captain’s / Members Names:
    o Captain’s / Vice Captain’s / Members Contact Number:
    o Team Logo (at least 1000×1000 resolution) in PNG format with transparent backgrounds
    o Overwatch Battletag
  • Registration will be closed on 2359 hrs on 12th July 2018.

2. Prize Pool Breakdown

Prizes

Champion: $1,500 Harvey Norman Vouchers & 6 x OMEN Keyboard 1100
1st Runner Up: $600 Harvey Norman Vouchers & 6 x OMEN Headset
2nd Runner Up: $300 Harvey Norman Vouchers & 6 x OMEN Mouse

3. Format

3.1. Player Eligibility

All players participating in the Overwatch OMEN x Harvey Norman Gamers’ Cup must enter with their Overwatch BattleTag. The game account will be used to invite players into custom matches and for verification purposes.

This tournament is only open for players residing in Singapore.

3.2. Team and Player Names

Only registered team members can play for a team. Playing a match with a ringer is strictly prohibited. Players and team members must compete with their Overwatch team names and BattleTag during all matches in the tournament proceeding.

3.3. Roster

3.3.1. Registered Players

  • Teams are only allowed to play with players registered on the team roster during the registration phase.
  • Teams are only allowed to have a maximum of 1 substitute player.

3.3.2. Roster Changes

  • All roster changes must be made prior to the start of te tournament.
  • Any roster changes must be made known to the admins via email by 13th July 2018 2359 hrs.
  • Any later it will be considered void.

3.3.3. Roster Lock

  • Upon qualification for the offline finals, rosters will be locked.
  • Teams will only be allowed to change up to a maximum of 2 players inclusive of the substitute player.
  • Players who are substitutes for already qualified teams cannot be part of another team.
  • Playing with unregistered players or usage of ringers will result in punishment.

3.4. Game Version

All games are to be played using the latest version of the game to participate in the tournament. Any updates must be installed before the start of the tournament. Any delays need to be kept to a minimum; no time wastage is allowed.

3.5. Gear and Equipment

All players must use provided HP Omen Gaming Gear at event venue on the day. Users are not allowed to swap out their gear.

3.6. Technical Issues

Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled due to above mentioned issues and will go on nevertheless. If maximum pause time and/or delay is exceeded, the game will continue even if the issues are unresolved.

3.7. Disqualification

  • To maintain fairness during the tournament, the organiser reserves the right to disqualify teams.
  • Teams found partaking in the following scenarios will be disqualified from the tournament:
    o Deliberate stalling of the game can result in losing that game or series entirely
    o Deliberate leaving of a match before it ends can result in forfeit and winning point awarded to the opposing team
    o Usage of exploits or third-party programs/cheats will result in player and/or team disqualification
    o Unsportsmanlike conduct (Toxicity in chat, excessive bad manners, physical violence etc) will result in player and/or team disqualification
    o Betting or match fixing will result in player and/or team disqualification

4. Rules

4.1. Tournament Format

4.1.1. Match Settings

  • Rule Set: Competitive mode
  • High Bandwidth: On
  • Game Mode:
    o Offline Finals: Best of 3 Single Elimination
    o Grand Finals: Best of 5
  • Map Rotation: Single map
  • Return to lobby: After a game
  • Maps available: King’s Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios, Route 66, Eichenwalde, Oasis, Junkertown, Blizzard World & Rialto
  • Hero selection: 1 per team
  • Disable kill cam: On
  • General ruling: In the case of a tied game on Assault, Hybrid or Escort matches, a Best of 1 Control map is to be played. The team that successfully captures the first objective on the first point of the control map will win the tie.

4.2. Pauses

  • Pauses should only be used in an event of disconnection or hardware issues at which the game host or marshal must be informed immediately.
  • Each team has a total of 10 minutes’ pause time during a match.
  • When resuming, both teams must acknowledge to resume.
  • If pause time has exceeded 10 minutes, the game must be resumed regardless of issues being resolved or fixed. If one team refuses a resume, the opposing team will win by default.
  • In the event of a pause due to a disconnection, teammates of the disconnected player must provide a screenshot as proof of the player being disconnected from the game.
    o The screenshot will only be required to be submitted in the event of a dispute.
  • Admins reserve the right to request for a pause during a match in case of any issues on the organiser’s side. The time served during this situation will not be included in the 10 minutes’ pause allocated.

4.3. Map Pick

  • Unless otherwise specified, the map pick rules are as follows:
    o The organiser will pick the 1st map of each series
    o The losing team will then pick the next map of the series
  • The organiser will announce the map pick together with the brackets 1 day before the event starts.

4.4. Map Pool

  • The map order will be predetermined by Organiser.
    • Teams are not allowed to pick maps that has been played before in the same series.
  • Bracket link:
    • https://zenway.sg/OMENxHN2018_Brackets
  • Best of 3
    • 1st Map – Control Map (Decided by Organiser)
    • 2nd Map – Escort + Hybrid Map
    • 3rd Map – Assault Map
  • Best of 5
    • 1st Map – Control Map (Decided by Organiser)
    • 2nd Map – Escort + Hybrid Map
    • 3rd Map – Assault Map
    • 4th Map – Escort + Hybrid Map (Excluding map chosen in 2nd set)
    • 5th Map – Control + Assault Map (Excluding map chosen in 1st & 3rd set)
  • Control Map order:
    • Round 1: Nepal
    • Round 2: Oasis
    • Semi Finals: Li Jiang Tower
    • Grand Finals: Ilios

4.5. Custom Match Settings

4.5.1. Rule Set

  • Rule set: Competitive

4.5.2. Map Options

  • Map rotation: After a game
  • Map order: Single Map
  • Return to lobby: After a game

4.5.3. Maps

  • Disable all maps except for the map that is to be played.

4.5.4. Hero Options

  • Hero selection limit: 1 per team
  • All heroes are currently allowed
  • Role selection limit: None
  • Allow Hero Switching: On
  • Respawn as random hero: Off

4.5.5. Heroes

  • All heroes are to be set as “on” unless otherwise instructed.

4.5.6. Gameplay Options

  • High bandwidth: On
  • Control game mode format: Best of 5
  • Health modifier: 100%
  • Damage modifier: 100%
  • Healing modifier: 100%
  • Ultimate charge rate modifier: 100%
  • Respawn time modifier: 100%
  • Ability cooldown modifier: 100%
  • Disable skins: Off
  • Disable health bars: Off
  • Disable kill cam: On
  • Disable kill feed: Off
  • Headshots only: Off

4.5.7. Team Options

  • Team balancing: Off
  • When balancing occurs: After a mirror match

4.6. Match Score Reporting

  • Teams must screenshot the end of match screen and send it to tournament admins for verification purposes.
    o Teams must send to the match_reporting channel in the discord server.
    o Team Captains must send the screenshot and score to the admin email tournaments@zenwayproductions.com with the Subject Title indicating team name and if you have won or lost.

4.7. Regions

This tournament is currently held in the Americas Region server. Teams roster and players have to have accounts and BattleTag from this server.

4.8. Substitute Players

  •  Substitutes can play in the tournament starting with the next match series.
  • Substitutes cannot come into play in a series that has already begun.
  • The substitute must be registered as part of the team roster before the tournament begins.
  • The registered substitute players cannot be a part of any line-ups of other registered teams that are participating in the tournament.
  • Should such a substitute player be found, the registration of the substitute player will be considered void and will not be able to act as a substitute for the team.

4.9. Number of Players

Matches will be played with a 6 on 6 team roster. If a side has less players during the beginning of the match, the match can carry on with less members if both teams agree to do so.

4.10. No Show

4.10.1. Registration

If a player is not present during registration or attendance taking phase will be marked as late and not allowed to participate in the tournament.

4.10.2. Match

  • If a player is late during a match or is ready only 15 minutes after match has started; will not be allowed to play during that series.
  • The Team Captain will be given a choice to start the match as 5 players or forfeit the match.
  • The player whom is late is not allowed to re-join this match series.

4.10.3. During Match

  • Players are not allowed to go on breaks in between a game in a series.
  • Players must remain contactable during the tournament series.

4.11. Disconnection

In the situation of a disconnection, the match should be paused while waiting reconnection of the affected player(s). The team(s) affected are allowed to continue to play the match at a disadvantage.

4.12. Forfeit

Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match.

4.13. Protests

If a match is wrongfully reported or if any suspected issues arise, teams have 10 minutes after match ends to make a protest. Protests must include appropriate screenshots or results showing the results of the issues. Teams are responsible to provide proof of match results in case of dispute.
Only a team, which participated in a match, can complain about their opponent breaking the rules.

4.14. Re-hosting

A re-host is only allowed to be made by admin and tournament officials. In the re-host game, teams must choose the team side. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 60 seconds of the game (not inclusive of the time spent in hero selection).

4.15. Observers

  • Admins and tournament officials are to be the only ones allowed to observe, except for people whom are given permission by the organising team such as shoutcasters.
  • Any unauthorized people invited will be kicked from the lobby.

5. Results

Both teams are responsible to submit and check all results. Results must be submitted all games in a series has been completed. If anything is unclear and a dispute needs to be filled, participants have to provide screenshots to verify the result and file for a protest.

6. Communications and Support

Play use Discord for all communications. Players are to report for attendance and are required to answer to admins and tournament officials when called for.

6.1. Discord Channel

  • Team captains/vice-captains/managers are required to report to this discord channel – https://discord.gg/hngc-ow for registration, verification and tournament purposes.
  •  Team captains/vice-captains/managers have to be contactable through this discord channel at all times during the competition.

6.2. Admins and Tournament Officials

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

7. Match Media

All match media such as screenshots, replays and recordings are to be kept for at least 14 days. Participants are advised to upload all media for safekeeping as soon as possible. Faking or manipulating match result is strictly prohibited.

8. Casting and Streaming

Casting and/or streaming the tournament is only allowed if agreed by admins or tournament officials. Please contact the organisers if you wish to cast and/or stream the game and/or match series.

All rules are subject to change without notification.

KEEP READING

ShopBack x Carousell World Cup Tournament Fair 2018 Rules

June 6, 2018 |by Zenway Productions | 0 Comments | Esports, Events | , , , ,

1. Introduction

1.1 Definition

The ShopBack x Carousell World Cup Tournament Fair 2018 (“Tournament”) is organized by ShopBack (“Organizer”) and produced by Zenway Productions Pte Ltd (“Producer”).

 

1.2 Application

This Rules and Regulations stated will apply to all players participating in this Tournament.

 

2. Tournament Information

2.1. Key Dates

Registration Period: 7th June 2018 – 21st June 2018

Tournament Dates: 24th June 2018

Registration Link: https://zenway.sg/Shopback_FIFA18_Reg
Registrations will close on 21st June 2018 at 2359hrs sharp.
All registered players must present his/ her identification document at the point of registration on the tournament day for verification and record purposes.

 

2.2. Tournament Format

The Tournament will be played in a Two-Legged + Penalty format.

The Tournament will be played in World Cup Kickoff mode

In the event if there is a bug which doesn’t allow players to go to extra time after a aggregate draw in world cup mode, players will play a game in golden goal + penalties to tiebreak.

 

2.3. Platform

Console: Sony PlayStation 4

 

2.4. Registration Fee

Registration: SGD$8*
*Food and Vouchers will be included

 

3. Prize Pool

3.1 Prize Pool Breakdown

Champion: S$750

1st Runner Up: S$500

2nd Runner Up: S$150

4th Place: S$100

 

4. Tournament Settings

4.1 Game-play Format

Gamepad: Sony Playstation 4 Controllers only

Player attributes: Unique

Teams Allowed: Only National Teams

 

4.2 Game-play Settings

Game settings will be set by the referees on Tournament day

  • Penalty set target: Off
  • Difficulty level: Legendary
  • Half length: 6 minutes
  • Injuries: On
  • Offside: On
  • Time/Score display: On
  • Camera: Tele Broadcasting
  • Radar: 2D
  • Commentary Volume: 0
  • Stadium Ambience: 8
  • Music Volume: 0
  • Controls: Tactical defending
  • During any penalty kicks, the ‘Set Target’ is to be turned off before taking the penalty. Should it not be turn off, any goals scored will not be counted

 

5. Rules and Conduct

5.1. Pre-Match

Players are recommended to be standing by at the tournament site 15 minutes before their game.

Players must be contactable at all times through their registered phone number.

 

5.2. No-Show

Should a player be absent and uncontactable during registration or attendance taking phase, that player will be marked as late and will not be allowed to participate in the Tournament.

Should a player be late for his or her match, the penalty will be as follows.

  • 15 minutes late: Forfeiture of first game in the series
  • 20 minutes late: Forfeiture of the full series

 

5.3. Match Reporting

Players must report the results after each series to the tournament admins.

 

5.4. In-between Series and Games

Players are not recommended to go on breaks between matches and series unless approved by a tournament admin.

Should a player need to take a quick break, seek out an admin or marshal.

Players MUST remain contactable throughout the Tournament.

 

5.5. Match

Players are allowed to pause the game only when the ball is not in play, meaning it has left the field or a foul has been committed.

Pauses MUST only be used to make substitutions and formation/tactics adjustments.

Should a player pause when ball is not in play or the pause was not for official reasons, the player will be penalized accordingly.

 

5.6 Conduct

To maintain fairness and sportsmanship between players during the Tournament, the Organizer reserves the right to penalize players whom show any unsportsmanlike behaviour such as:

  • Deliberate stalling of the game
  • Deliberate leaving of a match before it ends
  • Usage of exploits and bugs (It is the responsibility of players to understand and avoid all current illegal exploits)
  • Gambling
  • Match fixing
  • Coaching during a match (Communication of any kind between a player and a member of the public may be regarded as coaching)
  • Other unsportsmanlike conduct (Excessive bad manners, physical violence, etc.)

Participants whom fail to comply with exemplary standards of conduct will be strictly dealt with.

The Organizer reserves any right to disqualify any players that do not comply with the rules.

Any decision made by the Organizer and referees is final.

 

6. Prize Distribution

All prize money will be paid within 30 days after the conclusion of ShopBack x Carousell World Cup Tournament Fair 2018 . All prize money transfers are to be handled via bank transfer. Should any winners not receive their prize money, kindly contact the organizers for verification.

The Organizer’s decision is final and no correspondence will be entertained.

The Organizer reserves the right to replace any Winner if he/she is found to be disqualified.

 

7. Disclaimer

This Tournament is not affiliated with or sponsored by Electronic Arts Inc. or its licensor(s).

The Management and Organizer, ShopBack, and the Tournament Producer, Zenway Productions Pte Ltd, reserves the right to modify the present Rules and Conditions at any time without prior notice.

KEEP READING

Lion City Esports Cup X Mineski Pro Gaming League – DOTA 2 Rules and Regulations

April 17, 2018 |by Zenway Productions | 0 Comments | Esports, Events | , , , , , , , , , ,

1. Introduction

1.1 Definition

The Lion City Esports Cup (LCEC) is an Esports tournament in Singapore, organised by SCOGA and produced by Zenway Productions Pte Ltd.

The 2018 series will consist of one DOTA 2 online tournament happening on one weekend held on 5th and 6th May 2017 with the 1st place team qualifying to the Mineski Pro Gaming League (MPGL) Asian Championships Regular Season for DOTA 2; where they will stand a chance to emerge victorious among the best in Asia.

1.2 Application

The Rules and Regulations stated will apply to all players participating in the tournament.

1.3 Updates

The tournament organiser and the event producer reserves the right to modify the present Rules and Regulations at any time without notice.

1.4 Competition format

  • Online Qualifiers: Best of 3 Round Robin
  • Semi-Finals: Best of 3 Single Elimination*
  • Grand Finals: Best of 3 Single Elimination*

2. Schedules

Qualifier:
  • Date: 5th May 2018
  • Venue: Online
  • Qualification: Top 4 will proceed to next stage
Semi-Finals & Finals:
  • Date: 6th May 2018
  • Venue: Online (Matches will be streamed)
  • Qualification: 1st Place winner* will qualify as the Singapore representation in the Mineski Pro Gaming League (MPGL) Regular Season
  • Prize: 1st Place winner* will also receive S$300

More info here: https://zenway.sg/LCECxMPGL_News

*Please note that all teams are required to complete their matches (Including 3rd/4th placing).

3. Teams & Players

3.1 Team Size

A Team has to consist of at least five participants. Those persons will be called “team members” or “members” of the team in the following.

3.2 Lineup Info

All teams must provide the administration the following information upon request:

a) Full names of all members
b) Steam accounts of all members
c) Primary in-game nicknames of all members
d) Nationality of all members
e) Identity of the captain and optionally of the manager
f) Clan/Team logo (500 x 500 px or bigger)

3.3 Lineup Changes

3.3.1 Team members can be removed or changed as long as there are five participants in the team.

3.3.2 Team members MUST consist of a minimum of Three Singaporeans at all times.

3.3.3 A new member can only be added during the tournament, if he hasn’t played a game for another team inside the tournament.

3.3.4 To request a removal, change or addition to the team, the captain or manager of the team or the affected member himself has to contact the producers of the tournament by email to tournament@zenwayproductions.com.

3.4 Stand-ins

3.4.1 Stand-ins are persons used by a team as a player during a match, without being an official team member.

3.4.2 A stand-in may not be member of another team or have played a game for another team within the same or a higher stage of the competition.

3.4.3 The maximum of stand-ins used by a team within one game is 2.

3.4.4 Further limitations to the usage of stand-ins may be declared in the individual rules of the competition.

3.4.5 Stand-ins must adhere to all lineup rules as stated in 3.3.

4. Schedule & Punctuality

4.1 Game times

4.1.1 The official schedule of the competition will be announced on SCOGA and Zenway Production website and/or FaceBook pages. The information will also be posted on Discord channel for match reporting.

4.1.2 If a delayed end of a previous match prohibits a match to start on schedule (due to either one of the involved teams still playing or the official broadcaster still streaming the previous match within the same tournament), the match time is changed to 5 minutes after the end of the previous match.

4.1.3 In a match consisting of more than one game, the official start time of each following game is set to 5 minutes after the end of the previous game.

4.2 Rescheduling

The change of a match time is only possible under exceptional circumstances and has to be confirmed by the administration.

4.3 Punctuality

4.3.1 If a team is not ready to start a game in time, the following punishments will be applied by the referee:

5 minutes late => Level 1 Draft Penalty 10 minutes late => Level 2 Draft Penalty 15 minutes late => Level 3 Draft Penalty 20 minutes late => Forfeit of the game (not the whole match)

X minutes late means that the team is not ready to start until X minutes after the official start time of the game.

4.3.2 If a team is partly present, but decided to run the draft without full lineup (followed by an AP remake), the following is done:

The time late of the team is set to the delay of draft start plus 5 minutes (the estimated cost of the remake), and the draft penalty is set accordingly. If the remake turns out to cost more than 5 minutes, the draft penalty might afterwards be raised to a forfeit loss, or a draft penalty for the next game might be added (depending on the overall delay).

Time late = X + Y + Z with…

X = time after the official game start time until the team signalizes to be ready to start the draft

Y = time after the end of the draft until the team is fully ready to start the actual game

Z = delay time transfered from previous games (in most cases 0)

If X + Y + Z exceeds 20 minutes, the game is forfeit in any case. Otherwise a draft penalty is applied as usual.

4.3.3 In case of extraordinary circumstances, the referee may decide to abstain from the punishment.

5. Hosting & Settings

5.1 Lobby Hosting

5.1.1 Every game gets hosted by a referee. The teams receive the password from him about 15 minutes before the match time in Discord. At least one member of each team has to be present at that time to communicate with the opponents and administration.

5.1.2 Participants are not allowed to pass the password on to anyone but the other members of his team and the stand-in(s) for the match.

5.2 Spectators

Only referees, official broadcasters, Zenway Productions staff members, anyone authorized by a referee, and the ten players are allowed to be inside the game. Team managers may join the lobby, but have to leave before the game starts. Everyone else has no permission to enter.

5.3 Server Location

The server location is chosen by a referee based on the server policy of the competition. The server policy is specified in the competition’s individual rules.

5.4 Sides & Drafting Order

5.4.1 Selection priority for the first game of a match is decided by a cointoss done by the match admin. If there is a second game, the other team will get selection prority. The same process is repeated with a new cointoss for game 3 (if existing) and so forth.

5.4.2 Before each game, the team with selection priority may either select a side or a draft order. The opposing team can choose the remaining factor.

5.5 Game Settings

The referee has to put the following settings to the lobby:

GAME MODE – Captains Mode, unless stated otherwise by the individual competition rules
LOBBY PASSWORD – see 5.1
SERVER LOCATION – see 5.3
STARTING TEAM – see 5.4
PENALTY-RADIANT – chosen by the referee
PENALTY-DIRE – chosen by the referee
SERIES TYPE – chosen by the referee Enable cheats – No Fill empty slots with bots – No All Chat – No
BOT DIFFICULTY – free choice
VERSION – Tournament, unless chosen otherwise by the referee
SPECTATORS – chosen by the referee depending on the competition
DELAY – 2 minutes, unless chosen otherwise by the referee

6. During a Game

6.1 Picks & Bans

The hero pool always consists of all heroes the game mode allows and might therefore change several times during the competition. The game must not be paused during the draft, unless a drafter disconnects.

6.2 Pauses

Each team has the right to pause the game for an acceptable duration, if a player announces it at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects).

The game must not be resumed before both teams agree with it. When the number or the duration of breaks becomes too high or long, the administration may force the continuation of the game.

6.3 Disconnects & Reconnects

If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player is in this case still allowed to rejoin later on.

6.4 Broadcasting

6.4.1 Every authorized spectator (according to 4.2) inside the game is allowed to provide a video stream with a delay of at least two minutes.

6.4.2 Casting and/or streaming the tournament is only allowed if agreed by admins or tournament officials. Please contact the organisers if you wish to cast and/or stream the game and/or match series.

6.5 Bugs

If any serious bugs occur, the game has to be paused immediately and the administration decides how to continue. Knowingly abusing a bug is strictly forbidden.

6.6 Tools / Hacks

The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.

6.7 Ending

A game is finished, when an Ancient Fortress is destroyed, when the majority of a team leaves on purpose, or when the administration decides on it.

7. Results

Both teams are responsible to submit and check all results. Results must be submitted all games in a series has been completed. If anything is unclear and a dispute needs to be filled, participants have to provide screenshots to verify the result and file for a protest.

All results are to be sent to tournaments@zenwayproductions.com with the subject title “[Game Name][Team name] Match results”.

8. Communications and Support

Play use Discord for all communications. Players are to report for attendance and are required to answer to admins and tournament officials when called for.

8.1. Discord Channel

Team captains/vice-captains/managers are required to report to this discord channel LCECxMPGL Singapore Qualifier – https://discord.gg/dbRGeFg for registration, verification and tournament purposes.

Please join the Discord channel and state your name, steam ID and gamer nickname for verification to confirm your attendance.

Any unverified personnel in the channel will be removed.

Team captains/vice-captains/managers have to be contactable through this discord channel at all times during the competition.

8.2. Admins and Tournament Officials

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

9. Match Media

All match media such as screenshots, replays and recordings are to be kept for at least 14 days. Participants are advised to upload all media for safekeeping as soon as possible. Faking or manipulating match result is strictly prohibited.

10. Rule Violations and Punishments

10.1 Punishments

Breaking of the rules or ignoring the order of an admin may result in a punishment for a whole team or a specific player. Type and amount is chosen by a referee.

10.2. Possible Team Punishments

  • Default Loss for one game
  • Default Loss for the whole match
  • Time Penalty for the next draft
  • Score Reduction (during a group stage)
  • Prize Money Reduction
  • Temporary or permanent ban from the competition

10.3. Possible Player Punishments

  • Temporary ban from the competition
  • Permanent ban from the competition

 11. Prize Money Distribution

All prize money will be paid after the end of the LCEC x MPGL Singapore Qualifier and after the confirmation of the team’s entry into the MPGL Asian Championships.
All prize money transfers are to be handled via bank transfer. The prize money will only be transferred to the team captain. The Team Captain has to make sure that his team members will receive the prize money.
If a team forfeits the MPGL qualification, they will automatically forfeit the prize money. The said qualification and prize money will be forwarded to the next available qualified team.
All rules are subject to change without notification.
KEEP READING

The Seletar Mall Esports Festival – Mobile Legends Rules and Regulations

August 20, 2017 |by Zenway Productions | 8 Comments | Esports | , , , ,

1. Tournament Information

1.1. Key Dates

Registrations will close on 8th September 2017 at 2359 sharp.

1.2. Format

1.2.1. Qualifiers

  • Dates: 11th to 14th September 2017
  • Format: Group Stages, Best of One Games
  • Qualification: Top two teams from each group advances to the finals

1.2.2. Finals

  • Date: 17th September 2017
  • Format: Single Elimination, Best of Three games

1.3. Registration

Registration fee:

Early Bird: $24 per team

General Registration: $30 per team

Do note that all registered team will receive a $20 The Seletar Mall Voucher upon attendance.

This is a tournament series consisting of 5 offline qualifiers and 1 offline finals; players are required to report punctually and be present during the finals in order to participate.

All participants must have at least a Level 8 account and 5 heroes. Information required during registration:

  • Team Name:
  • Captain’s/Vice Captain’s/Members’ Names:
  • Captain’s/Vice Captain’s/Members’ Contact Number:
  • Team Logo (At least 500×500 resolution)

2. Prize Pool Breakdown for Grand Finals

2.1. Cash Prizes

  • Champions: SGD$2,500 + Samsung Galaxy S8, Samsung Tab S3 WiFi and HP Roar Mini White Wireless Speakers
  • o 1st Runner Up: SGD$1,000 + HP Bluetooth Speakers 400 Blu3
  • o 2nd Runner Up: SGD$500 + HP S6500 Wireless Speakers
  • o 4th to 8th Place: SGD$200 each

3. Format

3.1. Player Eligibility

All players participating in the “The Seletar Mall Gaming Festival Mobile legends Tournament” must enter with their registered Mobile Legends in game name. The game account will be used to invite players into custom matches and for verification purposes.

3.2. Team and Player Names

Only registered team members can play for a team. Playing a match with a ringer is strictly prohibited. Players and team members must compete with their registered mobile legends in game name during all matches in the tournament proceeding.

3.3. Roster

3.3.1. Registered Players

  • Teams are only allowed to play with players registered on the team roster during the registration phase.
  • Players are not allowed to be playing for more than one team at any given time
  • Teams are only allowed to have a maximum of 1 substitute player.

3.3.2. Roster Changes

  • Teams are allowed to make changes to their roster any time before registration closes for each qualifier.
  • Any roster changes to qualified teams must be made known to admins via email by 9th September 2017, 2359hrs.

3.3.3. Roster Lock

  • Upon successful qualification for the offline finals, rosters will be locked.
  • Teams will only be allowed to change up to a maximum of 2 players inclusive of the substitute player, subjective to organiser’s approval.
  • Players who are substitutes for already qualified teams cannot be part of another team.
  • Playing with unregistered players or usage of ringers will result in disqualification.

3.4. Game Version

All games are to be played using the latest version of the game to participate in the tournament. Any updates must be installed before the start of the tournament. Any delays need to be kept to a minimum; no time wastage is allowed.

3.5. Technical Issues

Teams are responsible for their own technical issues (hardware). Matches will not be rescheduled due to above mentioned issues and will go on nevertheless. If maximum pause time and/or delay is exceeded, the game will continue even if the issues is unresolved.

3.6. Disqualification

To maintain fairness during the tournament, the organiser reserves the right to disqualify teams.

Teams found partaking in the following scenarios will be disqualified from the tournament:

  • Deliberate stalling of the game can result in losing that game or series entirely
  • Deliberate leaving of a match before it ends can result in forfeit and winning point awarded to the opposing team
  • Usage of exploits or third-party programs/cheats will result in player and/or team disqualification
  • Unsportsmanlike conduct (Toxicity in chat, excessive bad manners, physical violence etc) will result in player and/or team disqualification
  • Betting or match fixing will result in player and/or team disqualification

4. Rules

4.1. Tournament Format

4.1.1. Match Settings

  • 5v5 Draft Mode
  • Players on the left team will be tasked to create game lobby

4.2. Match Reporting

  • Teams must report the results after each series to the tournament admins.
  • Teams should screenshot the end of match screen for verification purposes.

4.3. Substitute Players

  • Teams are allowed to have a maximum of 1 substitute upon registration.
  • Substitutes cannot come into play in a series that has already begun.
  • The registered substitute player cannot be a part of any rosters of other registered teams that are participating in the tournament.
  • Should such a substitute player be found, the registration of the substitute player will be considered void and will not be able to act as a substitute for the team.

4.4. No Show

4.4.1. Registration

Should a team be absent and uncontactable during registration or attendance taking phase, that team will be marked as late and not allowed to participate in the tournament.

4.4.2. Match

  • If a player is late during a match or is ready only 15 minutes after match has started; will not be allowed to play during that series.
  • The Team Captain will be given a choice to start the match as 5 players or forfeit the match.
  • The player whom is late is not allowed to re-join this match series.

4.4.3. In-between Series

  • Players are recommended not to go on breaks in between matches in a series.
  • Should a player need to take a quick break, seek out an admin or marshal.
  • Players must remain contactable throughout the tournament.

4.4.4. Disconnections

  • In any scenario should a player or more leaves before a winner has been determined not due to an internet issue disconnection, that player(s) team forfeits the match, and may be subjected to disqualification.
  • In any circumstances where there is a disconnection/phone crash/application crash, players MUST return to the game as soon as possible and continue playing.
  • If in any scenario, in the organiser’s opinion that prevent the match from being decided properly, the “re-match” must be played with the same draft.
  • It is the responsibility of players to call out to a marshal should these situations occur.

5. Conduct

5.1. Participant Conduct

  • Players and teams are expected to report to the marshal when called upon as soon as possible. If a player or team isn’t present at match time after 15 minutes, the organiser reserves the right to disqualify.
  • Players are to take note that there MAY be no breaks during a match and/or after a game, thus advised to fully make use of downtime in between rounds to prepare for the next match (Toilet breaks, food, etc.)
  • Any action that results in an unfair advantage are illegal. This includes bug abuse or third-party programs.
  • If a player leaves a game deliberately before it ends, that game will be forfeited and the winning point awarded to the opposing player.
  • Match-fixing is not allowed. Should any match-fixing be found out, both involved teams will be disqualified.
  • All participants are expected to uphold exemplary standards of conduct at all times. Inappropriate, rude or unsportsmanlike behavior will not be tolerated. Participants who fail to comply will be strictly dealt with.

5.2. Disqualification

As stated above, the tournament organisers reserve the right to disqualify any player that do not comply with the rules.

5.3. Third-Party Softwares

  • It is strictly prohibited for a player to use any third-party software modifying the game functionalities or principles.
  • During the tournament, the organizer will carry out random mobile device and player materials checks for prohibited software.
  • If the presence or use of a prohibited software is detected, the concerned player will be banished of any current and future tournaments.
  • The player and their belongings will be removed from the tournament and the cash prize earned, if any, will be cancelled.

6. Prize Money Distribution

All prize money will be paid within 30 days after the conclusion of The Seletar Mall Gaming Festival. All prize money transfers are to be handled via bank transfer. The prize money will only be transferred to the team captain. The team leader has to make sure that his team members will receive the prize money.

The tournament organiser and the event producer reserves the right to modify the present Rules at any time without prior notice.

KEEP READING

The Seletar Mall Esports Festival – Clash Royale Rules and Regulations

August 19, 2017 |by Zenway Productions | 1 Comments | Esports | , , , ,

1. Tournament Information

1.1. Key Dates

Registrations will close on 14th September 2017 at 2359 sharp.

1.2. Tournament Format:

1.2.1. Qualifiers

  • Date: 16th September 2017
  • Format: Group Stages, Best of Three Games
  • Qualification: Top from each Group advances to the Finals

1.2.2. Finals

  • Date: 17th September 2017
  • Format: Single Elimination, Best of Three Games

1.3. Registration Free:

Registration details are as follows:

  • Early Bird Registration (Pre-1st September): SGD$12
  • Normal Registration: SGD$15

Do note that all registered players will receive a $10 The Seletar Mall Voucher upon attendance.

2. Prize Pool Breakdown

The prize pool of S$3,000 will be distributed as follows:

  • Champion: SGD$1,250 + Samsung Tab S3 WiFi and HP Roar Mini White Wireless Speakers
  • 1st Runner-up: SGD$750 + Hp Bluetooth Speakers 400 Blu3
  • 2nd Runner-up: SGD$400 + HP S6500 Wireless Speakers
  • 4th Place: SGD$200
  • 5th to 8th Place: SGD$100 each

3. Competition Format

3.1. Format for offline tournaments

Tournament will be played in a single elimination format.

  • Qualifiers: Best of 3 matches
  • Finals: Best of 3 matches

Custom Clans will be created to facilitate the tournament, with 32 players in each clan.

3.2. Decks

  • All players are allowed to switch their decks at any time during the tournament.

3.3. Live tournament

The tournament will be played using standard Clash Royale custom tournament mode format with rules applied as follows:

  • a) King Level Cap: 9
  • b) Common Level Cap: 9
  • c) Rare Level Cap: 7
  • d) Epic Level Cap: 4
  • e) Legendary Level Cap: 1

Overtime length: 3 minutes

To help facilitate the tournament better, players are recommended to report the score to the organiser/ marshals after their games.

4. Match regulations

4.1. Match settings

Tournament competition will be played under the current Clash Royale tournament level caps.

Streamed Matches: Matches are subjected to being streamed.

Clans and each player who participates agree that video of their gameplay during this tournament, player names, etc. for future promotions, marketing, communications, publications, etc.

4.2. Before match

Participants are advised to be present at the venue at least 15 minutes before the start of the event registration and match start time. Participants are advised to be on standby for matches at the designated waiting areas.

4.3. Setup

At the event, participants must be in the designated tournament area in preparation for the match. Players are responsible for bringing their own device with the official version of Clash Royale installed in order to participate. Tournament assistants may possibly help the team with technical issues but may not delay the tournament schedule for such reasons.

4.4. Disconnections

If in any scenario, a player leaves before a winner has been determined, that player forfeits the match, and may be subject to disqualification.

In any circumstances where there is a disconnection/phone crash/application crash, players MUST return to the game as soon as possible and continue playing.

If in any scenario, in the organiser’s opinion that prevent the match from being decided properly, the “re-match” must be played with the same decks.

It is the responsibility of players to call out to a marshal should these situations occur.

4.5. Tournament materials

Players must provide the following materials: iOS or Android device

Organizer reserves the right to deny the use of anything suspected of providing an unfair competitive advantage. Each player must install and configure their material themselves.

5. Forbidden behaviors

5.1. Participant conduct

Players are expected to report to the marshal when called upon as soon as possible. If player isn’t present at match time after 15 minutes, the organiser reserves the right to disqualify him/her.

Players are to take note that there MAY be no breaks during a match and/or after a game, thus advised to fully make use of downtime in between rounds to prepare for the next match (Toilet breaks, food, etc.)

Any action that results in an unfair advantage are illegal. This includes bug abuse or third-party programs.

If a player leaves a game deliberately before it ends, that game will be forfeited and the winning point awarded to the opposing player.

All participants are expected to uphold exemplary standards of conduct at all times. Inappropriate, rude or unsportsmanlike behavior will not be tolerated. Participants who fail to comply will be strictly dealt with.

As stated above, the tournament organisers reserve the right to disqualify any player that do not comply with the rules.

5.2. Prohibited software

It is strictly prohibited for a player to use any third-party software modifying the game functionalities or principles.

During the tournament, the organizer will carry out random mobile device and player materials checks for prohibited software. If the presence or use of a prohibited software is detected, the concerned player will be banished of any current and future tournaments. The player and their belongings will be removed from the tournament and the cash prize earned, if any, will be cancelled.

6. Prize Money Distribution

All prize money will be paid within 30 days after the conclusion of The Seletar Mall Gaming Festival. All prize money transfers are to be handled via bank transfer. Should any winners not receive their prize money, kindly contact the organisers for verification.

The tournament organiser and the event producer reserves the right to modify the present Rules at any time without prior notice.

KEEP READING

The Seletar Mall Esports Festival – FIFA 17 Rules and Regulations

August 18, 2017 |by Zenway Productions | 1 Comments | Esports | , , , ,

1. Tournament Information

1.1. Key Dates

Registration Period:

Registrations will close on 14th September 2017 at 2359 sharp.

1.2. Tournament Format

1.2.1. Single Elimination

  • Dates: 16th – 17th September 2017
  • Round-of-256 : Best-of-1
  • Round-of-128 : Best-of-3
  • Round-of-64 : Best-of-3
  • Round-of-32 : Best-of-3
  • Round-of-16 : Best-of-3
  • Quarterfinals : Best-of-3
  • Semifinals : Best-of-3
  • Finals : Best-of-3

1.3. Platform:

  • Console: Sony PlayStation 4

1.4. Registration Fee:

Registration details are as follows:

  • Early Bird Registration (Pre-1st September): SGD$12
  • Normal Registration: SGD$15

Do note that all registered playerswill receive a $10 Seletar Mall Voucher upon attendance.

2. Prize Pool

2.1. Prize Pool Breakdown:

  • Champion: SGD$1,250 + Samsung 25″ Gaming Monitor S25HG50 and HP Roar Mini White Wireless Speakers
  • 1st Runner Up: SGD$750 + Hp Bluetooth Speakers 400 Blu3
  • 2nd Runner Up: SGD$400 + HP S6500 Wireless Speakers
  • 4th Place SGD$200
  • 5th to 8th Place: SGD$100 each

3. Tournament Settings

Game-play Settings (Game settings will be set by the referees on event day)

  • Gamepad: Sony Playstation 4 Controllers only
  • Player attributes: Unique
  • Teams prohibited: Adidas All Stars & Classic XI
  • Penalty set target: Off
  • Difficulty level: Legendary
  • Half length: 6 minutes
  • Injuries: On
  • Offside: On
  • Time/Score display: On
  • Camera: Tele Broadcasting
  • Radar: 2D or 3D
  • Volume settings: Default
  • Controls: Tactical defending

During any penalty kicks, the ‘Set Target’ is to be turned off before taking the penalty. Should it not be turn off, any goals scored will not be counted

4. Rules

4.1. Match

Players are recommended to be standing by at the tournament site 15 minutes before the game.

4.2. No-Show

  • Should a player be absent and uncontactable during registration or attendance taking phase, that player will be marked as late and will not be allowed to participate in the tournament.
  • Should a player be late for his or her match, the penalty will be as follows.
  • 15 minutes late: Forfeiture of first game in the series
  • 20 minutes late: Forfeiture of the full series

4.3. Match Reporting

Players must report the results after each series to the tournament admins.

4.4. In-between Series and Games

  • Players are not recommended to go on breaks between matches and series unless approved by a tournament admin.
  • Should a player need to take a quick break, seek out an admin or marshal.
  • Players MUST remain contactable throughout the tournament.

5. Conduct

To maintain fairness and sportsmanship between players during the tournament, the organiser reserves the right to penalise players whom show any unsportsmanlike behaviour such as:

  • Deliberate stalling of the game
  • Deliberate leaving of a match before it ends
  • Usage of exploits (bugs)
  • Gambling
  • Match fixing
  • Other unsportsmanlike conduct (Excessive bad manners, physical violence, etc.)

Participants whom fail to comply with exemplary standards of conduct will be strictly dealt with.

The tournament organisers reserves any right to disqualify any players that do not comply with the rules.

6. Prize Money Distribution

All prize money will be paid within 30 days after the conclusion of The Seletar Mall Esports Festival. All prize money transfers are to be handled via bank transfer. Should any winners not receive their prize money, kindly contact the organisers for verification.

The tournament organiser and the event producer reserves the right to modify the present Rules at any time without prior notice.

KEEP READING

Overwatch Harvey Norman Gamers Cup 2017 Rules and Regulations

August 18, 2017 |by Zenway Productions | 0 Comments | Esports | , , , ,
The Harvey Norman Gamers’ Cup is back! Celebrate the 1st Anniversary of Harvey Norman Games Hub by taking part in the Overwatch Tournament, with over $5,000 worth of vouchers and prizes to be won!
The rules are updated and will serve throughout the duration of the competition. Organisers reserve the right to make changes to the rules and make decisions in fairness of the tournament proceedings. If you have any questions, please send an email to tournaments@zenwayproductions.com.
1. Tournament Information
1.1. Key dates
 
1.1.1. Online Qualifier 1
  • Registration period: 11th August to 31th August 2017, 1200hrs, GMT +8
  • Tournament dates: 2nd September 2017
  • Format: Single elimination, Best of 3
  • Qualification: Top 4 teams
1.1.2. Online Qualifier 2
Players whom fail to qualify on Qualifier 1 are auto-invited to participate in Qualifiers 2.
  • Registration period: 3rd September to 7th September 2017, 1200hrs, GMT +8
  • Tournament dates: 9th and 10th September 2017
  • Format: Single elimination, Best of 3
  • Qualification: Top 4 teams
1.1.3. Offline Finals
  • Finals dates: 23th September and 24th September 2017
  • Format: Double elimination – Best of 3, Finals Best of 7
  • Venue: Atrium outside Harvey Norman Millenia Walk
1.2. Registration
  • Registration is FREE!
  • This is a tournament series consisting of 2 online qualifiers and 1 offline finals; players are required to report punctually and be present during the finals in order to participate.
All Registrants are required to fulfill their tournament registration on EventBrite:
Information required during registration:
  • Team Name:
  • Captain’s / Vice Captain’s / Members Full Names:
  • Captain’s / Vice Captain’s / Members Contact Number:
  • Captain’s / Vice Captain’s / Members Addresses:
  • Team Logo (at least 500×500 resolution):
  • Blizzard Battletag:
Registration will be closed on 12pm on 31th August 2017 and 7th September 2017 respectively.
2. Prize Pool Breakdown for Grand Finals
  • Champions: SGD$3,000 worth of cash vouchers and prizes
  • 1st Runner Up: SGD$1,500 worth of cash vouchers and prizes
  • 2nd Runner Up: SGD$600 worth of cash vouchers and prizes
  • 4th – 8th Place: Prizes
3. Format
3.1. Player Eligibility
All players participating in the “Overwatch Harvey Norman Gamers Cup 2017” must enter with their Overwatch BattleTag. The game account will be used to invite players into custom matches and for verification purposes.
This tournament is only open for players residing in Singapore.
3.2. Team and Player Names
Only registered team members can play for a team. Playing a match with a ringer is strictly prohibited. Players and team members must compete with their Overwatch team names and BattleTag during all matches in the tournament proceeding.
3.3. Roster
 
3.3.1. Registered Players
Teams are only allowed to play with players registered on the team roster during the registration phase.
Players are not allowed to be playing for more than one team at any given time
Teams are only allowed to have a maximum of 1 substitute player.
 
3.3.2. Roster Changes
Teams are allowed to make changes to their roster any time before registration closes for each qualifier.
Any roster changes to qualified teams must be made known to admins via email by latest 2359hrs, 21st Sep 2017.
 
3.3.3. Roster Lock
 
Upon successful qualification for the offline finals, rosters will be locked.
Teams will only be allowed to change up to a maximum of 2 players inclusive of the substitute player. This is however subjected to approval by the organisers.
Players who are substitutes for already qualified teams cannot be part of another team.
Playing with unregistered players or usage of ringers will result in disqualification.
3.4. Game Version
All games are to be played using the latest version of the game to participate in the tournament. Any updates must be installed before the start of the tournament. Any delays need to be kept to a minimum; no time wastage is allowed.
3.5. Technical Issues
Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled due to above mentioned issues and will go on nevertheless. If maximum pause time and/or delay is exceeded, the game will continue even if the issues is unresolved.
 
3.6. Disqualification
To maintain fairness during the tournament, the organiser reserves the right to disqualify teams.
Teams found partaking in the following scenarios will be disqualified from the tournament:
  • Deliberate stalling of the game can result in losing that game or series entirely
  • Deliberate leaving of a match before it ends can result in forfeit and winning point awarded to the opposing team
  • Usage of exploits or third-party programs/cheats will result in player and/or team disqualification
  • Unsportsmanlike conduct (Toxicity in chat, excessive bad manners, physical violence etc) will result in player and/or team disqualification
  • Betting or match fixing will result in player and/or team disqualification.
4. Rules
4.1. Tournament Format
 
4.1.1. Match Settings
  • Rule Set: Competitive mode
  • High Bandwidth: On
  • Game Mode
    • Online Qualifiers: Best of 3 Single Elimination
    • Offline Finals: Best of 3 Double Elimination
    • Grand Finals: Best of 7
  • Map Rotation: Single map
  • Return to lobby: After a game
  • Maps available: King’s Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios, Route 66, Eichenwalde, Oasis & Horizon Lunar Colony
  • Hero selection: 1 per team
  • Disable kill cam: On
  • General ruling: In the case of a tied game on Assault, Hybrid or Escort matches, a Best of 1 Control map is to be played. The team that successfully captures the first objective on the first point of the control map will win the tie.
4.2. Pauses
Pauses should only be used in an event of disconnection or hardware issues at which the game host or marshal must be informed immediately.
Each team has a total of 10 minutes’ pause time during a match.
When resuming, both teams must acknowledge to resume.
If pause time has exceeded 10 minutes, the game must be resumed regardless of issues being resolved or fixed. If one team refuses a resume, the opposing team will win by default.
In the event of a pause due to a disconnection, teammates of the disconnected player must provide a screenshot as proof of the player being disconnected from the game.
The screenshot will only be required to be submitted in the event of a dispute.
Admins reserve the right to request for a pause during a match in case of any issues on the organiser’s side. The time served during this situation will not be included in the 10 minutes’ pause allocated.
4.3. Map Pick
Unless otherwise specified, the map pick rules are as follows:
  • The organiser will pick the 1st map of each series
  • The losing team will then pick the next map of the series
  • The winning team will then pick the side of the next map of the series.
  • The organiser will announce the map pick together with the brackets 1 day before the event starts.
4.4. Map Pool
The map order will be predetermined by Organiser.
Teams are not allowed to pick maps that has been played before in the same series.
Best of 3
  • 1st Map – Control Map (Decided by Organiser)
  • 2nd Map – Escort + Hybrid Map
  • 3rd Map – Assault Map
Best of 7
  • 1st Map – Control Map (Decided by Organiser)
  • 2nd Map – Escort + Hybrid Map
  • 3rd Map – Assault
  • 4th Map – Control Map (Excluding map chosen in 1st set)
  • 5th Map – Escort + Hybrid Map (Excluding map chosen in 2nd set)
  • 6th Map – Assault +Control Map (Excluding map chosen in 1st, 3rd & 4th set)
  • 7th Map – Escort + Hybrid Map (Excluding map chosen in 2nd & 5th set)
4.5. Custom Match Settings
 
4.5.1. Rule Set
  • Rule set: Competitive
4.5.2. Map Options
  • Map rotation: After a game
  • Map order: Single Map
  • Return to lobby: After a game
4.5.3. Maps
Disable all maps except for the map that is to be played.
4.5.4. Hero Options
  • Hero selection limit: 1 per team
  • All heroes are currently allowed
  • Role selection limit: None
  • Allow Hero Switching: On
  • Respawn as random hero: Off
4.5.5. Heroes
  • All heroes are to be set as “on” unless otherwise instructed.
4.5.6. Gameplay Options
  • High bandwidth: On
  • Control game mode format: Best of 5
  • Health modifier: 100%
  • Damage modifier: 100%
  • Healing modifier: 100%
  • Ultimate charge rate modifier: 100%
  • Respawn time modifier: 100%
  • Ability cooldown modifier: 100%
  • Disable skins: On
  • Disable health bars: Off
  • Disable kill cam: On
  • Disable kill feed: Off
  • Headshots only: Off
4.5.7. Team Options
  • Team balancing: Off
  • When balancing occurs: After a mirror match
4.6. Match Score Reporting
  • Teams must screenshot the end of match screen and send it to tournament admins for verification purposes.
  • Teams must send to match_reporting channel in the discord server.
  • Team Captains must send the screenshot and score to admin email zenway.productions@gmail.com with the Subject Title indicating team name and if you have won or lost.
4.7. Regions
  • This tournament is currently held in the Americas Region server. Teams roster and players have to have accounts and BattleTag from this server.
4.8. Substitute Players
  • Substitutes can play in the tournament starting with the next match series.
  • Substitutes cannot come into play in a series that has already begun.
  • The substitute must be registered as part of the team roster before the tournament begins.
  • The registered substitute players cannot be a part of any line-ups of other registered teams that are participating in the tournament.
  • Should such a substitute player be found, the registration of the substitute player will be considered void and will not be able to act as a substitute for the team.
4.9. Number of Players
 
Matches will be played with a 6 on 6 team roster. If a side has less players during the beginning of the match, the match can carry on with less members if both teams agree to do so.
4.10. No Show
 
4.10.1. Registration
If a player is not present during registration or attendance taking phase will be marked as late and not allowed to participate in the tournament.
4.10.2. Match
  • If a player is late during a match or is ready only 15 minutes after match has started; he/she will not be allowed to play during that series.
  • The Team Captain will be given a choice to start the match as 5 players or forfeit the match.
  • The player whom is late is not allowed to re-join this match series.
4.10.3. During Match
  • Players are not allowed to go on breaks in between a game in a series.
  • Players must remain contactable during the tournament series.
4.11. Disconnection
In the situation of a disconnection, the match should be paused while waiting reconnection of the affected player(s). The team(s) affected are allowed to continue to play the match at a disadvantage.
4.12. Forfeit
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match.
4.13. Protests
If a match is wrongfully reported or if any suspected issues arise, teams have 10 minutes after match ends to make a protest. Protests must include appropriate screenshots or results showing the results of the issues. Teams are responsible to provide proof of match results in case of dispute.
Only a team, which participated in a match, can complain about their opponent breaking the rules.
4.14. Re-hosting
A re-host is only allowed to be made by admin and tournament officials. In the re-host game, teams must choose the team side. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 60 seconds of the game (not inclusive of the time spent in hero selection).
4.15. Observers
Admins and tournament officials are to be the only ones allowed to observe, except for people whom are given permission by the organising team such as shoutcasters.
Any unauthorized people invited will be kicked from the lobby.
5. Results
Both teams are responsible to submit and check all results. Results must be submitted all games in a series has been completed. If anything is unclear and a dispute needs to be filled, participants have to provide screenshots to verify the result and file for a protest.
6. Communications and Support
Play use Discord for all communications. Players are to report for attendance and are required to answer to admins and tournament officials when called for.
6.1. Discord Channel
 
Team captains/vice-captains/managers are required to report to this discord channel – https://discord.gg/hngc-ow for registration, verification and tournament purposes.
Team captains/vice-captains/managers have to be contactable through this discord channel at all times during the competition.
6.2. Admins and Tournament Officials
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
7. Match Media
All match media such as screenshots, replays and recordings are to be kept for at least 14 days. Participants are advised to upload all media for safekeeping as soon as possible. Faking or manipulating match result is strictly prohibited.
8. Casting and Streaming
Casting and/or streaming the tournament is only allowed if agreed by admins or tournament officials. Please contact the organisers if you wish to cast and/or stream the game and/or match series.
All rules are subject to change without notification.
KEEP READING