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Overwatch Harvey Norman Gamers Cup 2017 Rules and Regulations

August 18, 2017 |by Zenway Productions | Comments Off on Overwatch Harvey Norman Gamers Cup 2017 Rules and Regulations | Esports | , , , ,
The Harvey Norman Gamers’ Cup is back! Celebrate the 1st Anniversary of Harvey Norman Games Hub by taking part in the Overwatch Tournament, with over $5,000 worth of vouchers and prizes to be won!
The rules are updated and will serve throughout the duration of the competition. Organisers reserve the right to make changes to the rules and make decisions in fairness of the tournament proceedings. If you have any questions, please send an email to tournaments@zenwayproductions.com.
1. Tournament Information
1.1. Key dates
1.1.1. Online Qualifier 1
  • Registration period: 11th August to 31th August 2017, 1200hrs, GMT +8
  • Tournament dates: 2nd September 2017
  • Format: Single elimination, Best of 3
  • Qualification: Top 4 teams
1.1.2. Online Qualifier 2
Players whom fail to qualify on Qualifier 1 are auto-invited to participate in Qualifiers 2.
  • Registration period: 3rd September to 7th September 2017, 1200hrs, GMT +8
  • Tournament dates: 9th and 10th September 2017
  • Format: Single elimination, Best of 3
  • Qualification: Top 4 teams
1.1.3. Offline Finals
  • Finals dates: 23th September and 24th September 2017
  • Format: Double elimination – Best of 3, Finals Best of 7
  • Venue: Atrium outside Harvey Norman Millenia Walk
1.2. Registration
  • Registration is FREE!
  • This is a tournament series consisting of 2 online qualifiers and 1 offline finals; players are required to report punctually and be present during the finals in order to participate.
All Registrants are required to fulfill their tournament registration on EventBrite:
Information required during registration:
  • Team Name:
  • Captain’s / Vice Captain’s / Members Full Names:
  • Captain’s / Vice Captain’s / Members Contact Number:
  • Captain’s / Vice Captain’s / Members Addresses:
  • Team Logo (at least 500×500 resolution):
  • Blizzard Battletag:
Registration will be closed on 12pm on 31th August 2017 and 7th September 2017 respectively.
2. Prize Pool Breakdown for Grand Finals
  • Champions: SGD$3,000 worth of cash vouchers and prizes
  • 1st Runner Up: SGD$1,500 worth of cash vouchers and prizes
  • 2nd Runner Up: SGD$600 worth of cash vouchers and prizes
  • 4th – 8th Place: Prizes
3. Format
3.1. Player Eligibility
All players participating in the “Overwatch Harvey Norman Gamers Cup 2017” must enter with their Overwatch BattleTag. The game account will be used to invite players into custom matches and for verification purposes.
This tournament is only open for players residing in Singapore.
3.2. Team and Player Names
Only registered team members can play for a team. Playing a match with a ringer is strictly prohibited. Players and team members must compete with their Overwatch team names and BattleTag during all matches in the tournament proceeding.
3.3. Roster
3.3.1. Registered Players
Teams are only allowed to play with players registered on the team roster during the registration phase.
Players are not allowed to be playing for more than one team at any given time
Teams are only allowed to have a maximum of 1 substitute player.
3.3.2. Roster Changes
Teams are allowed to make changes to their roster any time before registration closes for each qualifier.
Any roster changes to qualified teams must be made known to admins via email by latest 2359hrs, 21st Sep 2017.
3.3.3. Roster Lock
Upon successful qualification for the offline finals, rosters will be locked.
Teams will only be allowed to change up to a maximum of 2 players inclusive of the substitute player. This is however subjected to approval by the organisers.
Players who are substitutes for already qualified teams cannot be part of another team.
Playing with unregistered players or usage of ringers will result in disqualification.
3.4. Game Version
All games are to be played using the latest version of the game to participate in the tournament. Any updates must be installed before the start of the tournament. Any delays need to be kept to a minimum; no time wastage is allowed.
3.5. Technical Issues
Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled due to above mentioned issues and will go on nevertheless. If maximum pause time and/or delay is exceeded, the game will continue even if the issues is unresolved.
3.6. Disqualification
To maintain fairness during the tournament, the organiser reserves the right to disqualify teams.
Teams found partaking in the following scenarios will be disqualified from the tournament:
  • Deliberate stalling of the game can result in losing that game or series entirely
  • Deliberate leaving of a match before it ends can result in forfeit and winning point awarded to the opposing team
  • Usage of exploits or third-party programs/cheats will result in player and/or team disqualification
  • Unsportsmanlike conduct (Toxicity in chat, excessive bad manners, physical violence etc) will result in player and/or team disqualification
  • Betting or match fixing will result in player and/or team disqualification.
4. Rules
4.1. Tournament Format
4.1.1. Match Settings
  • Rule Set: Competitive mode
  • High Bandwidth: On
  • Game Mode
    • Online Qualifiers: Best of 3 Single Elimination
    • Offline Finals: Best of 3 Double Elimination
    • Grand Finals: Best of 7
  • Map Rotation: Single map
  • Return to lobby: After a game
  • Maps available: King’s Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios, Route 66, Eichenwalde, Oasis & Horizon Lunar Colony
  • Hero selection: 1 per team
  • Disable kill cam: On
  • General ruling: In the case of a tied game on Assault, Hybrid or Escort matches, a Best of 1 Control map is to be played. The team that successfully captures the first objective on the first point of the control map will win the tie.
4.2. Pauses
Pauses should only be used in an event of disconnection or hardware issues at which the game host or marshal must be informed immediately.
Each team has a total of 10 minutes’ pause time during a match.
When resuming, both teams must acknowledge to resume.
If pause time has exceeded 10 minutes, the game must be resumed regardless of issues being resolved or fixed. If one team refuses a resume, the opposing team will win by default.
In the event of a pause due to a disconnection, teammates of the disconnected player must provide a screenshot as proof of the player being disconnected from the game.
The screenshot will only be required to be submitted in the event of a dispute.
Admins reserve the right to request for a pause during a match in case of any issues on the organiser’s side. The time served during this situation will not be included in the 10 minutes’ pause allocated.
4.3. Map Pick
Unless otherwise specified, the map pick rules are as follows:
  • The organiser will pick the 1st map of each series
  • The losing team will then pick the next map of the series
  • The winning team will then pick the side of the next map of the series.
  • The organiser will announce the map pick together with the brackets 1 day before the event starts.
4.4. Map Pool
The map order will be predetermined by Organiser.
Teams are not allowed to pick maps that has been played before in the same series.
Best of 3
  • 1st Map – Control Map (Decided by Organiser)
  • 2nd Map – Escort + Hybrid Map
  • 3rd Map – Assault Map
Best of 7
  • 1st Map – Control Map (Decided by Organiser)
  • 2nd Map – Escort + Hybrid Map
  • 3rd Map – Assault
  • 4th Map – Control Map (Excluding map chosen in 1st set)
  • 5th Map – Escort + Hybrid Map (Excluding map chosen in 2nd set)
  • 6th Map – Assault +Control Map (Excluding map chosen in 1st, 3rd & 4th set)
  • 7th Map – Escort + Hybrid Map (Excluding map chosen in 2nd & 5th set)
4.5. Custom Match Settings
4.5.1. Rule Set
  • Rule set: Competitive
4.5.2. Map Options
  • Map rotation: After a game
  • Map order: Single Map
  • Return to lobby: After a game
4.5.3. Maps
Disable all maps except for the map that is to be played.
4.5.4. Hero Options
  • Hero selection limit: 1 per team
  • All heroes are currently allowed
  • Role selection limit: None
  • Allow Hero Switching: On
  • Respawn as random hero: Off
4.5.5. Heroes
  • All heroes are to be set as “on” unless otherwise instructed.
4.5.6. Gameplay Options
  • High bandwidth: On
  • Control game mode format: Best of 5
  • Health modifier: 100%
  • Damage modifier: 100%
  • Healing modifier: 100%
  • Ultimate charge rate modifier: 100%
  • Respawn time modifier: 100%
  • Ability cooldown modifier: 100%
  • Disable skins: On
  • Disable health bars: Off
  • Disable kill cam: On
  • Disable kill feed: Off
  • Headshots only: Off
4.5.7. Team Options
  • Team balancing: Off
  • When balancing occurs: After a mirror match
4.6. Match Score Reporting
  • Teams must screenshot the end of match screen and send it to tournament admins for verification purposes.
  • Teams must send to match_reporting channel in the discord server.
  • Team Captains must send the screenshot and score to admin email zenway.productions@gmail.com with the Subject Title indicating team name and if you have won or lost.
4.7. Regions
  • This tournament is currently held in the Americas Region server. Teams roster and players have to have accounts and BattleTag from this server.
4.8. Substitute Players
  • Substitutes can play in the tournament starting with the next match series.
  • Substitutes cannot come into play in a series that has already begun.
  • The substitute must be registered as part of the team roster before the tournament begins.
  • The registered substitute players cannot be a part of any line-ups of other registered teams that are participating in the tournament.
  • Should such a substitute player be found, the registration of the substitute player will be considered void and will not be able to act as a substitute for the team.
4.9. Number of Players
Matches will be played with a 6 on 6 team roster. If a side has less players during the beginning of the match, the match can carry on with less members if both teams agree to do so.
4.10. No Show
4.10.1. Registration
If a player is not present during registration or attendance taking phase will be marked as late and not allowed to participate in the tournament.
4.10.2. Match
  • If a player is late during a match or is ready only 15 minutes after match has started; he/she will not be allowed to play during that series.
  • The Team Captain will be given a choice to start the match as 5 players or forfeit the match.
  • The player whom is late is not allowed to re-join this match series.
4.10.3. During Match
  • Players are not allowed to go on breaks in between a game in a series.
  • Players must remain contactable during the tournament series.
4.11. Disconnection
In the situation of a disconnection, the match should be paused while waiting reconnection of the affected player(s). The team(s) affected are allowed to continue to play the match at a disadvantage.
4.12. Forfeit
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match.
4.13. Protests
If a match is wrongfully reported or if any suspected issues arise, teams have 10 minutes after match ends to make a protest. Protests must include appropriate screenshots or results showing the results of the issues. Teams are responsible to provide proof of match results in case of dispute.
Only a team, which participated in a match, can complain about their opponent breaking the rules.
4.14. Re-hosting
A re-host is only allowed to be made by admin and tournament officials. In the re-host game, teams must choose the team side. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 60 seconds of the game (not inclusive of the time spent in hero selection).
4.15. Observers
Admins and tournament officials are to be the only ones allowed to observe, except for people whom are given permission by the organising team such as shoutcasters.
Any unauthorized people invited will be kicked from the lobby.
5. Results
Both teams are responsible to submit and check all results. Results must be submitted all games in a series has been completed. If anything is unclear and a dispute needs to be filled, participants have to provide screenshots to verify the result and file for a protest.
6. Communications and Support
Play use Discord for all communications. Players are to report for attendance and are required to answer to admins and tournament officials when called for.
6.1. Discord Channel
Team captains/vice-captains/managers are required to report to this discord channel – https://discord.gg/hngc-ow for registration, verification and tournament purposes.
Team captains/vice-captains/managers have to be contactable through this discord channel at all times during the competition.
6.2. Admins and Tournament Officials
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
7. Match Media
All match media such as screenshots, replays and recordings are to be kept for at least 14 days. Participants are advised to upload all media for safekeeping as soon as possible. Faking or manipulating match result is strictly prohibited.
8. Casting and Streaming
Casting and/or streaming the tournament is only allowed if agreed by admins or tournament officials. Please contact the organisers if you wish to cast and/or stream the game and/or match series.
All rules are subject to change without notification.

DeadlyKittens: Who We Are

June 7, 2017 |by Zenway Productions | Comments Off on DeadlyKittens: Who We Are | News | , ,


While the name DeadlyKittens may not be ringing many bells at the moment, its members have had their claws in the Southeast Asian Heroes scene for a while now.

It started with Singaporean team Relics, which consistently placed in the finals of every Singaporean major competition since the game was in its early stages, due in no small part to its dynamic duo, Michael “Mirr” Luo and Bjorn “Zeys” Ong. Despite its relative success, the team suffered from a high player turnover, with members coming and going almost every season. Zeys, Mirr, and a third player, Kenny “Trinity” Widjaja, stayed together through thick and thin.

Meanwhile in the Philippines, Ronel “Stronger” Tan, Neil “Nsj” San Juan (then known as vyy) and Kieron “Enavir” Goli (formerly JumpyLion) began their side of the story as team Bibingka. They were distributed into two teams under Renovatio, with Stronger and Nsj playing in R1, and Enavir in R2.

Dark Horses

Enter the Spring Championships 2016. The Singaporeans had always been the favourites to win in the regional tournaments, but not this time. The underdogs Renovatio 1 pulled out all the stops, beating both Singaporean powerhouses, Resurgence and Relics, to emerge the champions.

Summer 2016 came, and this time, Renovatio fielded just the one team, with Enavir joining the fray. Resurgence dropped out early in the competition, and it came down to Relics and Renovatio, both vying for the Southeast Asian crown. Once again, Renovatio was victorious, cementing their claim to the throne.

Sometime after, Trinity finally left Relics, which then disbanded after a two-year run, and that’s when things radically shifted.

A New Era

Renovatio, newly rebranded as Imperium Pro Team (IPT), took Mirr and Zeys on board, alongside Harharr, Stronger and Nsj. This was Southeast Asia’s best; the super team went undefeated throughout the Fall 2016 SEA Championships, wiping the floor with the competition.

Yet, once again, they went their separate ways. Frustrated with communication issues and the problems that came with having teammates from different countries, both sides returned to their roots. Mirr and Zeys formed a Singaporean team, DeadlyKittens, while Stronger and Nsj recruited Enavir and two other players, calling themselves xRenovatio.

But while united they stood, divided they fell. In the ensuing season, both teams were soundly beaten by Resurgence, who went on to Shanghai for the Eastern Clash.


Perhaps that was the catalyst for change. Perhaps it finally dawned on all of them that sticking to their comfort zones just wasn’t enough anymore. So rather than wallow in their losses, Stronger, Mirr, Zeys, Nsj and Enavir came together once again under the name ConboxSEA for the 2017 Mid-Season Brawl. And when the dust had settled, ConboxSEA was the last team left standing.

Eager to move forward and up the ladder, the team took on Chung Khiing “Kink” Tan as their coach. Their next big break came when they were picked up by Singaporean event management company, Zenway Productions. Now known as ZW.DeadlyKittens, the team will be competing at Dreamhack Summer, held in Jönköping, Sweden, where they hope to finally make their mark on the world.


Team Members

Kink | Coach

Malaysian-born Chung Khiing “Kink” Tan has played in various different competitive teams, the most notable of which was Black Sheep 5, Malaysia’s . Eventually, he grew jaded with competitive play and decided to try his hand at various different roles in the esports scene. After a brief stint as a shoutcaster, his skills in conflict resolution and administration turned him towards team management.



Picture of Michael "Mirr" Luo, warrior and leader of Deadly Kittens.

Mirr: Customer service extraordinaire, or deadly kitten?

Mirr | Warrior

The de facto leader of DeadlyKittens, Michael “Mirr” Luo started his Heroes career in a team called Relics. An extremely flexible player, Mirr has an incisive understanding of the game, and is the main tank and shotcaller for the team.

Find out more about Mirr: http://zenway.sg/DeadlyKittens_Mirr



Formerly known as vyy, he made his mark as a player in the professional League team, the Manila Eagles. Today, he lends his considerable talents to the DeadlyKittens in the flex role.

Nsj | Flex

Formerly known as Vyy, Neil “Nsj” San Juan is a veteran in the competitive scene, having played as part of the professional League team, the Manila Eagles, before he put aside Champions for Heroes. He puts his considerable talents to good use in the flex role.

Find out more about NSJ: http://zenway.sg/Deadlykittens_NSJ



A jovial, humorous character, he’s the peacemaker of the team and maintains his support role both in and out of the game, taking on the responsibility of smoothing out any communication issues among his teammates.

Stronger | Support

Formerly a tank player, Ronel Flores “Stronger” Tan now takes a back seat with the support role. Always humble, he dreams of winning a major international tournament, after which he’ll change his name to Strongest.

Find out more about Stronger: http://zenway.sg/DeadlyKittens_Stronger



Not just the right-hand man anymore, Zeys, the assassin player of the DeadlyKittens, is a legend in his own right.

Zeys | Assassin

Starting out as a support player for Relics, Bjorn “Zeys” Ong put aside healing early on in favour of becoming an assassin. Since then, he and Mirr have been inseparable. Together, they held the joint spot at #1 in the Season 2 North American Leaderboards.

Find out more about Zeys: http://zenway.sg/Deadlykittens_Zeys



Picture of Kier "Enavir" Goli, bruiser of Deadly Kittens.

Beneath that innocent face lurks a bloodthirsty demon that growls AHHH FRESH MEAT.

Enavir | Bruiser

Kieron “Enavir” Goli is the bruiser of the team, and the self-proclaimed best Butcher player in Southeast Asia. Because of him, the Butcher remains unviable in competitive play, as Blizzard refuse to buff it for fear that Enavir would never lose a game again while playing it.

Find out more about Enavir: http://zenway.sg/Deadlykittens_Enavir


Spotlight on: Bjorn “Zeys” Ong of DeadlyKittens

June 2, 2017 |by Zenway Productions | Comments Off on Spotlight on: Bjorn “Zeys” Ong of DeadlyKittens | News | , , , ,

Not just the right-hand man anymore, Zeys, the assassin player of the DeadlyKittens, is a legend in his own right. Despite being no stranger to the spotlight, we’ve never quite gotten many words out of Zeys… till now.


Spotlight on: Neil “Nsj” San Juan of DeadlyKittens

June 1, 2017 |by Zenway Productions | 1 Comments | News | , , , ,

The quiet and mysterious Neil “Nsj” San Juan has enjoyed quite an illustrious gaming career in the Philippines. Formerly known as vyy, he made his mark as a player in the professional League team, the Manila Eagles. Today, he lends his considerable talents to the DeadlyKittens in the flex role.


Spotlight on: Kier “Enavir” Goli of DeadlyKittens

May 31, 2017 |by Zenway Productions | 1 Comments | News | , , , , ,

The youngest player on the team, he’s known as the best butcher in SEA among his teammates, but nobody will reveal the reason why. Certainly, he embodies the spirit of DeadlyKittens; beneath the surface of the baby-faced lad lurks a bloodthirsty killer whose true nature is only revealed in the Nexus.


Spotlight on: Ronel “Stronger” Tan of DeadlyKittens

May 30, 2017 |by Zenway Productions | 1 Comments | News | , , , ,

His claims to fame aren’t simply having both Britney Spears and Kelly Clarkson naming their songs after him; Stronger is a heavyweight in the Filipino gaming scene, having enjoyed success in both League of Legends and now, Heroes of the Storm.


Spotlight on: Michael “Mirr” Luo of DeadlyKittens

May 29, 2017 |by Zenway Productions | Comments Off on Spotlight on: Michael “Mirr” Luo of DeadlyKittens | News | , , , ,

The de facto leader of DeadlyKittens, Michael “Mirr” Luo started his Heroes career in a team called Relics. A flexible player who’s dabbled in various different roles, Mirr has an incisive understanding of the game, and is the main tank and shotcaller for the team.